The Big Picture
A small frozen language model used as an observer, combined with a supervised table model that adapts from a few past games, predicts an unfamiliar agent’s accept/reject choices and next offers more accurately than directly prompting a large model.
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The Evidence
Model each decision as a single table row that mixes structured game variables, a dialogue embedding, and a hidden-state snapshot from a small frozen language model (the Observer). Training a supervised tabular predictor on a large source population plus K prior games of the target agent yields better transfer to new, engineered agents than asking a large model to predict directly. The Observer’s hidden states add information beyond standard dialogue embeddings, boosting accept/reject prediction and reducing offer-prediction error, even when no target-specific games are available. agent-to-agent evaluation framework.
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Data Highlights
1At K=16, adding Observer hidden states increased response-prediction AUC by about +4.0 percentage points in bargaining and +4.9 percentage points in negotiation versus game+text features (≈+6 pp over direct prompting).
2Observer features reduced offer-regression error by about 14% in bargaining (K=16) compared with the tabular baseline without Observer states.
3Observer gains appear even at K=0: frozen LLM hidden states improve AUC without any prior target-specific games, showing value in zero-shot transfer.
What This Means
Engineers building or monitoring AI agents will get a practical recipe for predicting a new counterpart’s next move using only a few prior interactions. Product and reliability leads can use this to build pre-deployment tests, agent reputation signals, and continuous monitoring that combine population-level behavior with a target’s short track record.
Key Figures

Fig 1: Figure 1 : Alice (seller) and Bob (buyer) negotiate via free-text offers. Following Bob’s $5,000 round-4 offer, Alice’s next move is the prediction target. (a) Response prediction (classification): will she accept? (b) Proposal prediction (regression): if she rejects, what will she propose?

Fig 2: Figure 2 : Three approaches for predicting decisions of a target agent. (A) LLM-as-Predictor receives the decision-time state, dialogue, and K K observed target games, and directly outputs the decision. (B) Textual-tabular prediction represents each decision point as a row of game features and dialogue. (C) Our method augments this row with Observer hidden-state representations from a frozen LLM.

Fig 3: Figure 3 : Observer gain over the game+text features baseline by relative depth. Observer gains are stable across mid-to-late layers (relative depth 0.6 0.6 – 0.9 0.9 ) ( Left : Response, Δ \Delta AUC; Right : Proposal, Δ R 2 \Delta R^{2} ). Rows: bargaining (top), negotiation (bottom); columns: K-shot examples.

Fig 4: Figure 4 : Schematic of the multimodal tabular row at a single decision point. The row concatenates the three feature modalities of Section 4 : game-state features (red), the dialogue representation produced by the sentence encoder (blue), and the Observer hidden-state representation of the current decision-time state (purple). Game-state features are divided into configuration-level situation features (e.g., game horizon, product valuation) and per-round entries summarizing the last few rounds and the current offer; the dialogue representation contributes per-round textual entries. Cell counts are illustrative; actual modality dimensions and game-feature columns differ by game family (bargaining vs. negotiation).
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Learn MoreYes, But...
Results come from controlled bargaining and negotiation games, not live marketplaces, so real-world performance may vary. The approach relies on having a relevant labeled source population to learn from; without it, transfer will be weaker. The Observer helps more for accept/reject prediction and for bargaining-style tasks; in some negotiation settings the structured game state alone already predicts proposals well. Model Context Protocol (MCP) Pattern
Methodology & More
Represent each decision point as a single text-tabular row that combines (1) structured game-state features (round, current offer, public configuration), (2) a generic dialogue embedding for recent messages, and (3) a decision-oriented hidden-state vector from a small frozen language model (the Observer). Train a supervised tabular foundation model on thousands of such rows drawn from a broad source population, and adapt to a new target by including K prior games from that target in the same training set. At test time, only public state and dialogue are available — no access to the target’s prompt or internal logic. This setup transfers better across agent populations than asking a large model to directly predict moves from examples. Across experiments transferring from a 13-agent controlled tournament to 91 hackathon-built agents, the Observer hidden states consistently improved accept/reject prediction AUC by ~4–5 percentage points and cut offer prediction error (regression) by ~14% in bargaining. The hidden-state vectors provide richer situational signal than the Observer’s own generated answers, and once included, generic sentence embeddings add little extra value. Practically, the method offers a scalable way to build agent-to-agent evaluation, short-track reputation, and pre-production checks by separating representation (use small language models to encode dialogue) from adaptation and decision (use supervised tabular learning). market-based coordination Blackboard Pattern
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Credibility Assessment:
All authors have low h-indices and no noted affiliations or strong venue (arXiv), indicating limited established reputation.